Not to mention that you have to buy a module even to make it that 17km. I mean even the Albany goes the same speed of it, and it's a t2 dreadnaught era ship. Ontop of that why doesn't the New Mexico have its 23km Range? Why have it stuck at 17km, when it is slow as molasis. Also while I am on the subject, why is it that the New Mexico has historical speed, but the Fuso doesnt (Fuso being faster). That blog post about them looking at shell accuracy based on range will certainly be a welcomed addition to the battleships. I enjoy both classes of ships, but I really feel that like many others, that they need some work. When I am putzing around in my cruiser, I actively hunt them because they are easy to hit, and light on fire easier than rice paper does. ![]() That is not even remotely okay.Īs it stands right now cruisers dont really fear battleships. This last game I played I was the soul focus of the enemy carrier, the result? 6 planes shot down, out of 6 waves of planes (2 tb, and 2 db in each wave) sent at me. ![]() Yeah maybe, but how many times have you had a dd parked 2km away from you and RNGesus decided not to let you hit him with main battery?) (But drake you wont use them that often! and if you are that close you're wrong anyway. Those things shoot worse than storm troopers. Allow the BB captain to use their secondaries manually. Reduce the amount of damage either fire does to a BB, or reduce the amount of normal damage that the HE round itself does and keep the fire damage. ![]() Reduce the reload time of a Battleship to 20 seconds t3 25 seconds t4 - t5 and 27 seconds t6 - t8 and then 30 seconds t9 and t10 I think there are a couple things that could help a battleship out vs a cruiser. I play cruisers a lot, and Battlships a good amount as well.
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